The downside is that it complicates the actions for less experienced players and increases the learning curve.
It is a fact that with regard to the gameplay you will find frustrating moments that still haven't been ironed out, such as a 2.16 player near the basket occasionally opting in his own risk to jump back to create an acrobatic shot that we have not taken. Asked instead of popping the hoop like it's supposed to, but these are situations that we do not encounter often. Generally, the game close to the basket is exactly what can be considered a pending subject for the toughest (like me, of course). Besides the addition to the shooting mechanisms, new motions have also been added both with and without the ball. We'll find them very essential since the defense implemented from the artificial intelligence of the game has also place the batteries from one generation to another and it's going to be much more challenging to find clear shots when we don't take care of the art of blocking or hunting for distances.
I also liked how the players on my team which controls artificial intelligence are now smarter, by way of instance, producing clarifications for gamers that are good at one time or coming from the blocks to request the ball and shoot free shots. In general, small contributions which make the sport rounder if possible in the simulations. But another of the workhorses of the franchise is undoubtedly the career mode, in which we design our very own participant and accompany him throughout his journey from high school to his professional career in the . In this edition the narrative is more complicated and totally fresh, with interesting"extras" that intervene in the essential moments of our participant's career as though it were a true movie (and in fact this is the way that it is conceived in the game.